(For reference, that's about the distance between the two forcefields on the bridge in d2_coast_07, so quite far away.) 4194304: No far stitching - Stops stitching if the player is over 6000 units away.2097152: Arrest enemies - Enemies are 'arrested'.(Does affect an unused schedule, though.) 1048576: No chatter - Doesn't do anything except add the Gag flag.Metropolice can only stitch if the player is in an airboat, unless this flag is checked. 524288: Always stitch - If the npc_metropolice is armed with an SMG and the player is beneath them, they'll shoot a meandering, closing path of bullets (like the first metrocop in d1_canals_07).262144: Rappel (UNCHECK THIS IF IT IS CHECKED!) - No longer exists in code.131072: Simple cops - Sets health to 26 instead of 40, uses more dramatic flinch animations when hurt.Npc_metropolice health when the Simple cops flag is checked.ĭistance at which npc_metropolice will begin to attempt stitching. Sets whether npc_metropolice with pistols charge at the player. Causes pre-criminal npc_metropolice with stunsticks to follow the player indefinitely.